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・ Proeulia vanderwolfi
・ Proeutropiichthys
・ ProEvents
・ Production report
・ Production rule
・ Production Rule Representation
・ Production schedule
・ Production set
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・ Production sharing agreement
・ Production sound mixer
・ Production string
・ Production strip
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・ Production system
Production system (computer science)
・ Production team
・ Production team (China)
・ Production theory
・ Production truck
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・ Production vehicle
・ Production Way–University Station
・ Production Workshop
・ Production write-through contract
・ Productionisation
・ Production–possibility frontier
・ Productive aging
・ Productive and unproductive labour
・ Productive capacity


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Production system (computer science) : ウィキペディア英語版
Production system (computer science)

A production system (or production rule system) is a computer program typically used to provide some form of artificial intelligence, which consists primarily of a set of rules about behavior. These rules, termed productions, are a basic representation found useful in automated planning, expert systems and action selection. A production system provides the mechanism necessary to execute productions in order to achieve some goal for the system.
Productions consist of two parts: a sensory precondition (or "IF" statement) and an action (or "THEN"). If a production's precondition matches the current state of the world, then the production is said to be ''triggered''. If a production's action is executed, it is said to have ''fired''. A production system also contains a database, sometimes called working memory, which maintains data about current state or knowledge, and a rule interpreter. The rule interpreter must provide a mechanism for prioritizing productions when more than one is triggered.
== Basic operation ==

Rule interpreters generally execute a forward chaining algorithm for selecting productions to execute to meet current goals, which can include updating the system's data or beliefs. The condition portion of each rule (''left-hand side'' or LHS) is tested against the current state of the working memory.
In idealized or data-oriented production systems, there is an assumption that any triggered conditions should be executed: the consequent actions (''right-hand side'' or RHS) will update the agent's knowledge, removing or adding data to the working memory. The system stops processing either when the user interrupts the forward chaining loop; when a given number of cycles has been performed; when a "halt" RHS is executed, or when no rules have LHSs that are true.
Real-time and expert systems, in contrast, often have to choose between mutually exclusive productions --- since actions take time, only one action can be taken, or (in the case of an expert system) recommended. In such systems, the rule interpreter, or inference engine, cycles through two steps: matching production rules against the database, followed by selecting which of the matched rules to apply and executing the selected actions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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